Vector Graphics are very easy to use in HTML5 and easy to translate from a Java or a PDF scenario.
First off, you need a drawing surface (rather like a Graphics2D object in Java). This is the context and it is created in Javascript as follows in your HTML code.
<body onload=”draw();”>
<!– Canvas we draw the content onto –><canvas id=”pdf” width=”612.0″ height=”792.0″ />
</body>
The actual drawing is done in the draw() method using a set of primitives very similar to Java/PDF commands. Here is an excerpt.
<script type="application/javascript">function draw(){ var pdf_canvas=document.getElementById("pdf"); var pdf_context=pdf_canvas.getContext("2d"); pdf_context.fillStyle="rgb(0, 0, 0)"; pdf_context.beginPath(); pdf_context.moveTo(206,288); pdf_context.bezierCurveTo(208,289,220,291,222,288); pdf_context.bezierCurveTo(225,286,222,278,216,273); pdf_context.closePath();
The hardest thing from a PDF perspective is the lack of non-RGB colorspaces which means the color values need to be pre-converted. Shape conversion works pretty well as these 2 examples show – click on the images to open the HTML.
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