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How does Java handle different Images and ColorSpaces – Part 4 ImageIO and other image libraries

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Unless you are creating all your images, by drawing then inside the code with the Graphics2D commands, you will need an image library to load images as BufferedImages. You will also need an Image library if you wish to save the results.

ImageIO is part of Java, it is free and it supports a range of Image formats including GIF, JPEG, PNG, and TIF. Because it is expandable, there are additional libraries to extend it. We recommend you check out the excellent TwelveMonkeys image library which is free and Open Source.

ImageIO does have some limitations which can be summed up as:-

1. Could have better support for some image file formats.

JPEG/JPEG2000 support in ImageIO is not as good as it could be and the main reason we started writing our own Image library.

2. Does not support Image file formats

There are lots of image formats which ImageIO will not read and write.

3. Memory issues and Bugs

ImageIO uses native memory so it runs out of memory even if there is lots of Java heap. This can be a big issue with server software being shared between multiple users.

Alternatives?

Luckily there are options. Below we give you some reasons to use the excellent Open Source Apache Imaging library or own commercial JDeli image library. We think they provide the two best options if you need something more than ImageIO. Which one is best will depend on your exact requirements.

Why use Apache Imaging Library?

Visit the Apache Commons Imaging library

Why use JDeli?

If you are working with Images in Java, JDeli offers a range of advantages over ImageIO and alternatives, including:

Learn more about JDeli, or download to try it yourself.

In previous articles on this series, we have talked about How Java works with Buffered Image,the ColorSpace class and the different types of BufferedImage and how they can be converted into ColorSpace.